Against the Giants: A Dungeons & Dragons Miniatures Huge pack (D&D Miniatures Product)
Fee Fi Fo FUM!
This latest Dungeons & Dragons® Miniatures Game release includes figures based on popular D&D® game characters as well as monsters plucked from the pages of the 4th Edition Monster Manual® and various D&D Roleplaying Game supplements. This set features huge-sized figures, including several iconic giants.
Each booster pack contains:
- Eight (8) randomized, pre-painted plastic miniatures, including one (1) huge figure
- A stat card for each figure, with D&D Miniatures Game statistics on one side and D&D Roleplaying Game statistics on the other
- An Against the Giants set checklist
Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive ScrabblePlayers
by Stefan Fatsis
from Penguin (Non-Classics)
Like a cross between a linguistic spy and a lexicographic Olympic athlete, journalist Stefan Fatsis gave himself a year to penetrate the highest echelons of international Scrabble competition. Word Freak is the account of his journey. It's a wacky grab bag of travelogue, history, party journal, and psychological study of the misfits and goofballs whose lives are measured out in Scrabble tiles.
Fatsis gives us all the facts about Scrabble--from the story of the down-on-his-luck architect who invented the game in the 1930s to the intricacies of individual international competitions and the corporate wars to control the world's favorite word game. He keeps the reader turning the pages as we get involved in the lives of the Scrabble obsessives: men and women who have a point to prove against the world and have chosen Scrabble as their playground and their pulpit. As Fatsis goes on his own quest to attain the coveted 1600 rating, we actually get obsessed with him as he lies awake at night pondering moves and memorizing lists of words. For anybody who is interested in words, Word Freak provides an entertaining and absorbing read. --Dwight Longenecker, Amazon.co.uk
Scrabble may be truly called America's game. But for every group of "living-room players" there is someone who is "at one with the board." In Word Freak, Stefan Fatsis introduces readers to those few, exploring the underground world of colorful characters for which the Scrabble game is life-playing competitively in tournaments across the country. It is also the story of how the Scrabble game was invented by an unemployed architect during the Great Depression and how it has grown into the hugely successful, challenging, and beloved game it is today. Along the way, Fatsis chronicles his own obsession with the game and his development as a player from novice to expert. More than a book about hardcore Scrabble players, Word Freak is also an examination of notions of brilliance, memory, language, competition, and the mind that celebrates the uncanny creative powers in us all.
"Fatsis . . . writes with affectionate zeal about the game and the fraternity of brilliant, lonely, and otherwise dysfunctional oddballs it attracts." (The New York Times)
"Word Freak has an impassioned subtitle, and it lives up to every word." (People)
Dungeons & Dragons Premium Dice (D&D Accessory)
from Wizards of the Coast
Premium polyhedral dice for your D&D® game.
This roleplaying game accessory includes a complete set of official dice for your Dungeons & Dragons® game. Use these dice to help decide your fate as you battle fearsome monsters, explore ancient dungeons, and claim magnificent treasure.
This product contains a dice bag and a complete set of dice for use in the Dungeons & Dragons game: one 4-sided die, four 6-sided dice, one 8-sided die, one 10-sided die, one percentile die, one 12-sided die, and one 20-sided die.
Everything Scrabble
by Joe Edley
from Pocket
This book opens with an introduction to the game, follows up with instruction on advanced play, and ends with valuable information for those preparing for tournament-level competition. But there's far more to this tome than the how-to material. It's also a reference manual with such valuable information as a list of crucial but uncommon two-letter words (do you know what a "Li" is?) and a number of words that require a Q but no U. Exercise puzzles are included so you can practice what you learn.
For both the beginner and the seasoned pro, this how-to book from the National Scrabble Association offers all the keys to better play:
- Basic board strategies for surefire results
- Turn the enemy -- Q -- into your best friend: a winner's list of Q words with and without U
- Master the terrific "twos" -- a complete list of two-letter words that can boost your scoring average by thirty to forty points
- Maximize your score with bonus squares and parallel play -- including triple triples, the pinnacle of SCRABBLE scoring success
- Make more seven-letter plays -- and earn a fifty-point bonus
- Secrets to getting better tiles
- How to get your words' worth with high-point tiles J, X, and Z
- Words with no vowels
- How the world's greatest players win -- twenty-eight examples of outstanding SCRABBLE play
Featuring a rare interview with the SCRABBLE game inventor, the late Alfred Mosher Butts, this extensively illustrated guidebook covers all facets of the game and worldwide SCRABBLE culture, including the clubs, tournaments, champions and rules, and playing SCRABBLE with children, plus a complete history of the game.
Visit the Naiton Scrabble Association Web site: www.scrabble-assoc.com
The Official Scrabble Brand Word-Finder: The Ultimate Playing Companion to America's Favorite Word Game
by Robert W. Schachner
from Black Dog & Leventhal Publishers
The Official Scrabbler Brand Word-Finder is designed with one thing in mind: scoring big points. The method is simple--present as many playable words as possible, in one place, for easy reference during a game. Over 60,000 high-scoring words are arranged alphabetically by first letter and by inside letters, providing the widest array of possible word variations. This innovative format allows Scrabbler fanatics to consider hundreds of potential plays with one quick glance. The Word-Finder is also a one-of-a-kind resource for the obscure words sometimes necessary to get you out of a pinch--like when you're stuck with a "z" and an "h" and time is running out ("hazard": 19 points).
In this straightforward format, standard suggestions are listied in regular type, high-scoring words (worth 10 to 14 points) are listed in bold face, and extra high-scoring words (worth 15 poionts or more) are marked with an asterisk. A quick scan of the word suggestions invariably leads to a variety of possible plays. A handy dictionary of prefixes, suffixes and plurals provides ideas for adding even more points to your score, and "Ten Tips for a Better Game" addresses winnig Scrabbler strategies. The Official Scrabbler Brand Word-Finder features a complete list of every accepted two-letter and three-letter word, and there's even a Quick Check Usage Guide listing all the acceptable words in special categories like "Animal" and "Medical" that aren't always included in standard dictionaries--no more confusion as to whether an "apteryx" is, in fact, an animal (it is: 19 points), or what the acceptable term is for someone who has received a vaccine (a "vaccinee": 15 points).
The Official Scrabbler Brand Word-Finder reflects changes to the last three editions of The Official Scrabbler Dictionary, and is updated with the most current additions to the Scrabbler lexicon with fun new words like "yo" and "ab." Whether you're new to the game or a seasoned pro, the Word-Finder is an indispensable tool for becoming a more successful player.
Go for Beginners
by Kaoru Iwamoto
from Pantheon
Go, an ancient, subtly beautiful game of territory, is the oldest game in the world still played in its original form. This book contains its rules, techniques, a glossary of terms, and a list of international and American Go organizations.
Standard Bridge Bidding for the 21st Century
by Max Hardy
from Vivisphere Publishing
A set of simple,modern methods which will enable the social bridge player to bid like the experts.
Learn to Play Go: A Master's Guide to the Ultimate Game (Volume I) (Learn to Play Go)
by Janice Kim
from Ishi Press International
A Master's Guide to the Ultimate Game.
The award-winning first book in the Learn to Play Go series by Janice Kim 1 dan and Jeong Soo-hyun 9 dan, two masters of the 4,000-year-old Asian game of strategy. Takes the complete beginner step-by-step all the way to playing real Go in one afternoon. Suitable for kids, demystifying for adults. Includes a complete Go set with 9x9, 13x13, and 19x19 playing grids and punch out
SCRABBLE Wordbook
by Mike Baron
from Sterling
SCRABBLE, the distinctive game board and letter tiles, and all associated logos are trademarks of Hasbro in the United States and Canada and are used with permission. © 2007 Hasbro. All Rights Reserved.
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