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Checkers

 
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Beyond Boardwalk and Park Place

Beyond Boardwalk and Park Place by Noel Gunther from Bantam

    Secrets Of Winning Roulette, 2nd Edition

    Secrets Of Winning Roulette, 2nd Edition by Marten Jensen from Cardoza

      List Price: $14.95
      complete product information...

      101 Checker Puzzles MENSA

      101 Checker Puzzles MENSA by Robert Pike from Sterling

        Hone your skills and analytic powers with 101 brilliant checker
        strategies and come out ahead every time. Divided into beginning,
        middle, and endgame tactics, each puzzle showcases a different board
        layout, with a description of what's happening. Put yourself in the
        player's place to work out what each game-clinching move could be.
        There's a tip on every page, solutions, American Checker Federation
        rules, a glossary, and a special fold-out checker board!

        Beginning Chess: How to Master the Fundamental Skills

        Beginning Chess: How to Master the Fundamental Skills by D. Brine Pritchard from The Lyons Press

          The perfect primer for novice chess players.

          List Price: $12.95
          complete product information...

          Starting Out in Checkers

          Starting Out in Checkers by Richard Pask from Everyman Chess

            Checkers (known as Draughts in the UK) is perhaps the world's best known board game with its history being traced back more than 3,500 years.

            The attraction of the game is that, despite the great simplicity of the rules, highly complex play can result.

            In this user-friendly introduction to the game, Checkers grandmaster Richard Pask provides newcomers to the game with a thorough grounding in the essentials of play.

            List Price: $12.95
            complete product information...

            Play Winning Checkers (Mensa)

            Play Winning Checkers (Mensa) by Robert Pike from Sterling

              Champions at checkers, according to Sherlock Holmes creator Arthur Conan Doyle, learn everything needed to become great detectives. Become a winner! Learn to find alternative solutions to problems, break down complex situations, and keep control of your long-term strategy. Here's everything you need to know to leave your opponent gasping in surprise. Dozens of strategies take you, move by move, through many entire games. Start with the basic moves that put you on the winning track. See how to protect your pieces, get kings and use them well, and block your opponent. Fight for control of the center of the board, set up multiple jumps, and avoid the "dog hole." You even learn to play computer checkers, with move-by-move replays of great recent man-versus-machine contests, plus Internet sites where you can pit yourself against "Chinook," the world computer checkers champion. BIG BONUS: The back cover is a specially designed fold-out game board. Open it up, put down the pieces, and practice all the techniques and strategies as you go through the book. 128 pages, 78 b/w illus., 5 3/8 x 8 1/4.

              The Basics Of Winning Roulette, 4th Edition (Basics of Winning)

              The Basics Of Winning Roulette, 4th Edition (Basics of Winning) by J. Edward Allen from Cardoza

                Winning Monopoly: A Complete Guide to Property Accumulation, Cash Flow Strategy, and Negotiating Techniques When Playing the Best-Selling Board Game

                Winning Monopoly: A Complete Guide to Property Accumulation, Cash Flow Strategy, and Negotiating Techniques When Playing the Best-Selling Board Game by Kaz Darzinskis from Harpercollins

                  The Little Giant Encyclopedia of Checker Puzzles

                  The Little Giant Encyclopedia of Checker Puzzles by Robert Pike from Sterling

                    Universally popular, the "mind sport" of checkers is one of the world's oldest board games, and one of the most elegantly structured. Although children can readily understand its most basic rules, on a higher level checkers can demand great depth of strategic thought. Put your skill to the test with these puzzles--all based on the standard American game. (Federation rules appear in their entirety.) Each is winningly solvable in no more than six and a half moves, and often less by the player who goes first. In numerous problems, the winner even seems at a serious disadvantage at the start. Quite a few of the solutions list alternative patterns of play that depend on the moves chosen by the player destined to lose.

                    Pente Strategy

                    Pente Strategy by Tom Braunlich from Warner Books

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